You run into Multi-Byte a lot when developing on Windows. For example, Visual Studio 2008 supports 2 character sets: Multi-Byte and Unicode. Notice that it does not list English or ASCII or some old comfortable 8-byte character set. Just so that we are not confused, Multi-Byte is not the same as Wide Character types and functions. Those use
stl::wstring and their functions have a
w in their name,
std::wcout() for example.
On Windows, Multi-Byte is the old character set. It is not Unicode, which is the new (and recommended) character set. Multi-Byte code looks like old C code written to deal with English characters and strings. It uses the old C char types (
char *), literal strings (
"Hello World") and
stl::string. It only differs in behavior: if Windows notices that it is running a Multi-Byte code/application on a non-English locale, the chars are interpreted and displayed according to that locale. For example, a
char string of length 2 (or more) could be combined to display just one glyph in the foreign language. Hence, the name Multi-Byte for this character set, its code, libraries and applications.